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DCEmu Interviews Go back to Main Page
Interview with: Linuzappz
Homepage:
Date: 2002
The Interview
Wraggster : Can you tell us where were you born, where you live, your family
details,etc.?
Linuzappz : I'm from Argentina and i still live there :), about the rest
i keep it for myself.
Wraggster : What qualifications do you have?
Linuzappz : I know C/C++/Assembler, a bit of java/delphi, and i code in linux/win32.
Wraggster : What made you get into computers?
Linuzappz : When i was 6 (i'm 19 now) my parents bought a computer, but just
at the age
of 16 i started coding (i bought a linux dist. :).
Wraggster : What projects/coding have you done previous to your PCSX Emulator.?
Linuzappz : The first project i helped coding was SOPE, i wasn't good at
that time but it helped me understand emus, after that i contributed in
the FPSE for Linux, for the versions befoe the 0.9 one. Also i coded a gpu
plugin, gpuDx7, but it wasn't good ;).
Wraggster : What made you choose to do an emulator for the Playstation?
Linuzappz : The psx is a great console, it has great games and also the games
come in cds, this is very convenient for us ;).
Wraggster : How did you start and what programs did you use to start coding
PCSX?
Linuzappz : I didn't started pcsx, NoComp and Shadow did that, i started
helping sometime after the first release, when NoComp left. And curretly
we use for win32 Visual C++ 6.0 and for linux gcc/pgcc and midnight commonder
(text
editor) in my case.
Wraggster : Can you give us a status update on your emulator?
Linuzappz : Sure :), the most improvement from the 1.3 version is speed,
and also more accurate vsync timing, this means that now vsyncs are half
slower than before, but as the emu is now 30-40% faster than before the
games run much better (smooth) with the same fps than before (in general),
also some more games are working now: PE2, Legend of Mana, and some more.
But we still need some more time to test the changes we've made before the
release.
Wraggster : How hard was it getting your PCSX emulator to work and how can
you improve it?
Linuzappz : Well, NoComp/Shadow made a very good job with the first pcsx
release, after that we continued researching, fixing and improving it up
to these days ;). It's sometimes quite hard and frustrating but since this
is a thing we do in our spare time we just keep trying :).
Wraggster : Do you have any new projects in the pipeline?
Linuzappz : The other project Shadow and me (also GoldFinger) are coding
is pcsx2 (pcsx2.ngemu.com), that's the first ps2 emu :). I also have several
psx/psx2 plugins, mainly for linux.
Wraggster : Whats your opinion of the Xbox and PS2 Emulation Scenes and
which wouldbe the most promising for you?
Linuzappz : I haven't heard of anyone trying to code a Xbox emu, but there
are already a few ps2 emus in the work :).
A big thanks to Linuzappz for a great Interview. :)
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