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October 1st, 2012, 21:50 Posted By: wraggster
The hardware that went into this Arduino gaming console is just fine. But the coding that produced this game called Twisted SNAKE is beyond compare. [Rodot] has programmed several games for the hardware, which uses an Arduino, 160×168 TFT screen, a 3 axis accelerometer, and two input buttons. If you’re interested, there is a forum thread in which he talks a bit more about the hardware design. But you’re not going to want to pass up either of the two videos embedded after the break.
The first clip shows off a bouncing-ball platforming game. The accelerometer moves the ball back and forth, and the top scrolling level brings more ledges into play. This in itself is a great game. But the Twisted SNAKE game shown off in the second video makes our own ARM-based Snake game look like a 3-year-old programmed it. [Rodot] filled up all of the program memory of the ATmega328 chip to make this happen. There’s a menu system which allows for color themes and difficulty selection. The game play itself lets the snake travel anywhere it wishes with the tail following behind in graceful curves. Wow!
http://hackaday.com/2012/10/01/fanta...thing-special/
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October 5th, 2012, 11:56 Posted By: wraggster
It can be really hard to warm up to coding in Assembly. But this tutorial looks to make it understandable and (almost) easy. It focuses on programming a game for the ZX Spectrum. But you won’t need the hardware on hand as you can just use the ZX Spin emulator as you work your way through the code.
Ostensibly this is a 30-minute tutorial but that’s a gross underestimate. We finished a cursory read of the tutorial and the building blocks are certainly clear and easy to understand. But we like to make sure we understand every line of code and plan to spread that out over the coming weekend.
The first chapter eases us into machine code by combining it with a bit of BASIC. You’ll see how to manipulate the ZX Spectrum memory and then pluck that value back out into the BASIC program. But once chapter 2 hits it’s pretty much all assembly from there on out. The nice thing is that as you go along you learn how the hardware works and there are quite a few references to pages in the manual so you can do some extra learning along the way.
http://hackaday.com/2012/10/04/try-o...ctrum-project/
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October 7th, 2012, 22:23 Posted By: wraggster
Finally, after many failed attempts, with three different directors, and 8 years of waiting; the Ys IV: The Dawn of Ys English dub patch is now ready for your TurboGrafx-CD!
This patch only changes the Japanese voices of the original game into English. The text will remain the same.
It is recommended that you use this patch along side Nightwolve’s in game text translation, in order to get the most out of the game.
Please visit the related URL or the RHDN project page for more information.
Have fun!
RHDN Project Page
Relevant Link: (http://www.pcenginefx.com/fo...rums/index.php?topic=13136.0)
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October 8th, 2012, 09:13 Posted By: zx-81
Hi All,
Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich. This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models (see http://sourceforge.net/projects/caprice32)
Here is a first version for both JXD S5110 & JXD S601 android console. The touchscreen is not supported so you have to use only console buttons (like PSP or Caanoo version).
I have modified the Pandora version and port it to android using the amazing framework of Pelya, a big 'merci' for his awesome work. (See https://github.com/pelya/commandergenius )
How to use it ? Everything is in the README file. This package is under GPL Copyright, read COPYING file for more information about it.
Binary APK and source archive can be found on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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October 12th, 2012, 00:14 Posted By: wraggster
Hone your fundamental understanding of computer systems by completing this online course called NAND to Tetris. The idea is to develop each fundamental unit that goes into making computer programs a reality. This starts with logic gates, which are put together into modules that eventually become a functioning computer. From there you need an operating system, a compiler, and eventually you’ll be playing a game of Tetris which you programmed yourself.
It’s certainly not an easy journey, but if you have a computer at your disposal you should be able to make it all the way through the course. There’s a software suite which includes a hardware simulator so that the computer you’re building can be assembled using HDL instead physical components.
The concept is discussed in this TED talk given by [Shimon Schocken]. It is also embedded after the break and in addition to the NAND to Tetris project he shows off some self learning software on the iPad. To us it seems very much like the learning software [Neal Stephenson] envisions in the Young Lady’s Illustrated Primer from his Diamond Age novel.
http://hackaday.com/2012/10/11/progr...computer-then/
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October 13th, 2012, 18:00 Posted By: zx-81
Hi all,
Android Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. This version has been compiled and tested for JXD S5110, but it should also work properly for other ARM based tablets or consoles.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
See http://zx81.zx81.free.fr
Enjoy,
Zx.
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October 14th, 2012, 16:34 Posted By: zx-81
Hi All,
Mancala is a board game familly, originated in East Africa. The word "Mancala" came from arabic word "naqalah" that means literaly "To move". Android Mancala is the "Awari" variant, and even if the rule of this game is simple, the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their implementation of the classical Minimax algorithm.
The touch screen is supported, and there is a two players mode.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
How to play ? Here is the rules available from awari.cs.vu.nl :
Awari is played on a board where each player owns 6 pits. In the initial position, all pits are filled with four stones, thus the initial position has 48 stones.
The player to move chooses one of its own, nonempty pits and removes all stones from the pit. The player then sows the stones, counterclockwise, over the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or 3 stones, they are captured as well, and this process is repeated clockwise, until the own pit, or an enemy pit containing less than 2 or more than 3 stones is reached.
The player who captures most stones, wins the game. The game end when a player cannot move, however, to avoid such a situation early in the game, it is not allowed to do a move that leaves the opponent without countermove, unless all moves eradicate the opponent.
Enjoy,
Zx.
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October 18th, 2012, 14:17 Posted By: wraggster
The Commodore SID was the audio chip in the venerable Commodore 64 and in the 30 years since release has attained classic status and become one of the best ways to get your chiptune on. Designed by famous synthesizer designer [Bob Yannes], it was only a matter of time before we saw a real, homebrew MIDI synth based on the Commodore SID.
Because real SID chips are rare as hen’s teeth nowadays, [Jeff Ledger] built his SID synth around an emulated system running on a Pocket Mini Computer. This very cool microcontroller platform runs on the Parallax Propeller. An emulated SID runs in one of the Propeller’s 8 cores, with the remaining cores kept open for reading MIDI notes and displaying info on a display.
The hardware portion of this build is amazingly simple; just an optoisolater, a few resistors, and a diode connect a MIDI keyboard to the Pocket Mini Computer. The buttons and dials on [Jeff]‘s MIDI keyboard control the waveforms, filters, and envelope controls. A very neat setup if we do say so ourselves, and just perfect if you’re needing more chiptunes in your life.
http://hackaday.com/2012/10/18/creat...commodore-sid/
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October 23rd, 2012, 00:49 Posted By: wraggster
Nintendo's Wii U isn't the only gaming console launching this holiday -- portable Neo Geo hardware is arriving on December 6, and it's called the Neo Geo X. The somewhat pricey handheld is now available for pre-order, and incentivizing that pre-order is the promise of an extra game (ADK-developed fighting game Ninja Master), bringing the total of pre-loaded game software to 21 titles. This "limited edition" version still costs the same $200 that the normal version does, and it still comes with the same variety of supplementary hardware we've seen before (that $130 standalone remains date-less, sadly). For the full list of games in the LE, head past the break (spoilers: it's all the previously revealed 20 games, plus Ninja Master).
http://www.amazon.com/NEOGEO-GOLD-Li.../dp/B0093G9VOI
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October 27th, 2012, 16:06 Posted By: zx-81
Hi All,
Here is a new version of my Caprice32 Port for JXD S5110 & JXD S601 and now G18 Yinlips android consoles. The touchscreen is supported (but not in all menus).
How to use it ? Everything is in the README file. This package is under GPL Copyright, read COPYING file for more information about it.
The Changelog :
- Add more render modes + delta Y (better to play games such as Arkanoid)
- Touch screen support in most of all menus
- JXD + G18 support
- Speed limiter accuracy improvement
- Frame skip used now a 1/50 sec step (more accurate)
- Fix Sound issues (due to bad SDL implementation on Android)
- Fix several other bugs (snapshot images display etc ..)
Binary APK and source archive can be found on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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October 28th, 2012, 01:05 Posted By: zx-81
Hi all,
Here is a patched version of the Game & Watch emulator by Hitnrun (gp2x and pandora version).
This version fits the JXD and G18 screen size (this is main change compared to original hitnrun version).
You may also find on my blog :
- a new version of Atari 2600 emulator
- a new version of a Colecovision emulator
Enjoy, Zx
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October 28th, 2012, 17:44 Posted By: zx-81
Hi All,
VecX emulates the Vectrex game console on systems such as Linux and Windows.
It has been written by Valavan Manohararajah.
Here is a new version for Android console (JXD and Yinlips).
Enjoy,
Zx
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October 28th, 2012, 20:38 Posted By: wraggster
Hacker International produced a large number of unlicensed titles for many systems. All of those made for the Famicom Disk System were either hentai titles or disk copy programs.
BodyConQuest I - Girls Exposed was Hacker International’s first and only RPG for the FDS. It is a 2 disk, hentai, Dragon Quest parody, action RPG.
Our completed translation features:
- Old english script to match the Dragon Warrior localization of Dragon Quest. Given the content of the game, it makes it that much more silly.
- We added new text from the king after after saving and when returning to speak to your mom after the intro.
- The disk error system now gives you the appropriate error when the wrong disk or side is inserted.
- Cleaned up graphics on full screen images of… you know…
- We were able to find scans of almost all of the manual. We’ve included what we could of the translated manual with this patch.
- We found great scans of the box, disks and an included warning note. We’ve included the complete translation of them.
Although 2 disks, the game is rather short. It’s quite easy to figure out what to do and bosses are easy as long as your levels are high enough. It has a battle system like Ys.
RHDN Project Page
Relevant Link: (http://dvdtranslations.eludevi...sibility.org/bodyconquest.html)
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October 30th, 2012, 14:01 Posted By: wraggster
We shouldn’t have to remind you, but back in the early 90s one of the most popular computer games was Myst. Despite having the gameplay of a PowerPoint presentation, Myst went on to become one of the best-selling video games of all time and the killer app that made a CD-ROM drive a necessity rather than a luxury. [riumplus] loves Myst, and after 6 long years he’s finally completed his homage to his favorite game. It’s a replica of the in-game Myst book that is able to play every game in the Myst-iverse.
The build started off by searching for the same book used as a model for the book object in Myst. It’s a 135-year-old edition of Harper’s New Monthly Magazine, Volume LIV, Issue 312 from 1877. In keeping with the in-game assets, [riumplus] made dies for the spine and cover, embossed the word ‘MYST’ on the book, and filled these letters with 24-carat gold paint.
Inside the newly hollowed-out book [rium] added a very small x86 motherboard running Windows XP on a 32 Gig Compact Flash card. This tiny computer is able to run every Myst game ever made on a very nice touchscreen display.
It’s a work of art in our humble opinion, and a fitting tribute to the last great hurrah of the adventure game genre. After the break you can see [rium] interacting with his book, or just check out the build pics on [rium]‘s Google+ page.
http://hackaday.com/2012/10/30/myst-...to-other-ages/
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October 30th, 2012, 14:01 Posted By: wraggster
The kids (or maybe their parents) are going to be lined up at [Nathan's] front porch to get their turn at playing pumpkin Tetris. That’s right, he built a game of Tetris into a real pumpkin. We thought this looked quite familiar when we first saw it and indeed he was inspired by our own LED Matrix Pumpkin from two Halloweens ago. We love seeing derivative works and [Nathan] definitely make few great improvements to the process.
The matrix itself was wired in very much the same way we used, but he added an additional 58 LEDs to nearly double the size of the display. He used a paper grid and power drill to make room for the holes, but improved the visibility of the lights by sculpting square pixels in the skin of the fruit. But how does one control the game? The stem of the pumpkin is actually a joystick. One of the most innovative parts of the physical build was to use drywall anchors on the inside to mount the joystick hardware.
Don’t miss a demo video after the jump.
http://hackaday.com/2012/10/29/pumpk...ack-o-lantern/
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October 31st, 2012, 01:34 Posted By: wraggster
The Neo Geo X, a new handheld device that allows people to play the classic console on the go, will be priced in Europe at £175.
Bundled with the handheld is a protective case that resembles the original Neo Geo console (which doubles as a docking station), along with a working arcade stick. The handheld's screen is a 4.3 inch LCD, displaying at 16:9
Some 20 Neo Geo games are pre-loaded on the console, many of which are heralded as classics from the 16-bit era.
According to a report on Eurogamer, the console will launch on December 6.
http://www.amazon.com/NEOGEO-GOLD-Li...ords=neo+geo+x
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November 1st, 2012, 00:03 Posted By: wraggster
The retro NeoGeo X console will be released in Europe on December 6th, distributor Blaze has confirmed.
Eurogamer reports that the officially licensed console includes a 4.3 inch LCD screen, stereo speakers, a charging station, NeoGeo X Arcade Stick and 20 pre-loaded games.
It will retail for £175.
Meanwhile, Blaze has at last spoken out about the somewhat disastrous launch of its last console, the GameGadget. That machine was announced by the company a year ago and even then raised eyebrows.
Blaze promised a device that would “change the way games are played, developed and sold†thanks to its grand plan to licence retro titles from publishers for release through a dedicated GameGadget download portal.
MCV’s piece at the time began “if market success were achieved through ambition and self-belief, then Blaze’s new machine is a guaranteed winnerâ€. And so it transpired that our scepticism was fully justified.
Some six months on and the GameGadget had its sale price slashed by £40 to just £59.99 following a launch that saw the machine unplayable out of the box and a pitiful selection of titles available.
It was also criticised for its poor screen and lack of physical volume controls, forcing users to quit out of any game they are playing to increase or decrease the volume.
Eurogamer also got wind of some questionable feedback on the handheld’s official forum including claims such as "we are going to prove you all wrong eventually†and "we may be not moving as quickly as you would like, but we are doing our best, I'm sorry if that's not good enough for youâ€.
Company representatives have also subsequently apologised for fake product reviews of the GameGadget posted on Amazon.
However, an anonymous spokesperson for whoever remains in charge of the product after its many changes in ownership has finally moved to address some of its customer’s long-standing gripes.
"Hands up! We are sorry! We got the launch wrong in a number of ways,†the source told Eurogamer. “Firstly the price was too high, although we refunded all early adopters down to the revised £60 retail price (due to increased production runs).
"We also over-promised on the titles we believed we could bring to the table quickly. We had a lot of contracts on the table at the time we made the announcement for the GameGadget and we thought we would complete them. Although a number of them are still either in negotiation or with various legal departments, we have not got them over the line, so you can fairly say we didn't deliver on the number of games we said could be available within a reasonable time from the launch of the product. Though there was never any intention to mislead anyone.
"We are simply not going to promise anything other than the GameGadget being an incredibly able piece of kit. It comes with 10 free great Mega Drive titles. Users can find dozens of freeware titles on the Gamegadget website and there are hundreds more on the internet for them to discover. When we get more licensed games we will announce them, otherwise we won't be making announcements.â€
Furthermore the company is to release an amended version of the hardware next month. The GameGadget 1.1 will offer a new screen and a cut-price RRp of £39.99, available only through the official website.
The company has even promised both a GameGadget Pocket (a smaller version of the current hardware) and the GameGadget 2.0 (a more powerful version).
Blaze pegs total lifetime GameGadget sales at 20,000 units.
http://www.mcvuk.com/news/read/blaze...gadget/0105538
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November 1st, 2012, 01:26 Posted By: wraggster
GameGadget has been a bit of a PR disaster. It was billed all wrong by maker Blaze; don't market a device on promises of publisher support that six months after launch still haven't materialised, and don't string customers along and then leave them in the dark. Twice.They're harsh truths, but apparently they've now been swallowed. I've been assured by a GameGadget spokesperson that GameGadget has a future: it hasn't been left to die while Blaze concentrates on the new NeoGeo X Gold Limited Edition instead. There's even new GameGadget hardware on the way. But there we go with another promise, and GameGadget has a bad history with those.GameGadget's story began in January this year. Back then I spoke to Mark Garrett, one of two men in charge of GameGadget. He introduced me to a handheld device with its own download store that wanted to be the iPod of retro gaming - a stellar ambition. More accurately it wanted to carve a small niche. But at £100 it was a tough sell, and no games were confirmed. All Mark Garret could promise due to NDA contracts was, "We're in communication with all the major publishers."Eurogamer readers were unconvinced. But Mark Garrett wasn't deterred: he registered a Eurogamer account and got his hands dirty in the comments thread. So too did Blaze marketing manager Andy Pearson, who said the GameGadget business had "a lot of success" contacting some of yesteryear's biggest publishers. "We're doing everything we can to try and bring back games that people may have forgotten about (or never even heard of)," he pledged.
http://www.eurogamer.net/articles/20...lly-a-response
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